<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6825281011494835295</id><updated>2011-07-07T18:00:37.942-07:00</updated><category term='sx68k'/><category term='keropi'/><category term='x68000'/><title type='text'>Sharp X68000 Emulator Development</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sx68kdev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sx68kdev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mistress Saeko</name><uri>http://www.blogger.com/profile/11127278314231052342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://2.bp.blogspot.com/_liXIkOPCyrw/S_YtCi9jArI/AAAAAAAAAAY/ZRrxQOA0W-g/S220/me234.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6825281011494835295.post-3301880513387101971</id><published>2010-09-01T19:44:00.000-07:00</published><updated>2010-09-01T19:44:23.027-07:00</updated><title type='text'>Err... Yeah.</title><content type='html'>Sorry for not posting for a while, but "Real Life" has popped up. :p &lt;br /&gt;&lt;br /&gt;As for what I said about Direct X? Yeah... you can forget that. I may wind up using Direct X after all. &amp;gt;.&amp;gt;&lt;br /&gt;&lt;br /&gt;It all boils down to this: After some research, it appears SDL doesn't want to play nice with the WinAPI (at least not without some hackish workarounds). So, I decided to go with Direct X after all.&lt;br /&gt;&lt;br /&gt;I decided to change build my build environment too, going from MinGW/Dev-Cpp to Visual Studio 2005. Oh, don't get me wrong; I won't be doing it in .NET, it'll still be C/WinAPI. I just like VS better than Dev-Cpp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6825281011494835295-3301880513387101971?l=sx68kdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sx68kdev.blogspot.com/feeds/3301880513387101971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sx68kdev.blogspot.com/2010/09/err-yeah.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/3301880513387101971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/3301880513387101971'/><link rel='alternate' type='text/html' href='http://sx68kdev.blogspot.com/2010/09/err-yeah.html' title='Err... Yeah.'/><author><name>Mistress Saeko</name><uri>http://www.blogger.com/profile/11127278314231052342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://2.bp.blogspot.com/_liXIkOPCyrw/S_YtCi9jArI/AAAAAAAAAAY/ZRrxQOA0W-g/S220/me234.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6825281011494835295.post-4265638711280026280</id><published>2010-07-19T16:26:00.000-07:00</published><updated>2010-07-19T16:26:57.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sx68k'/><title type='text'>Slow progress is slow.</title><content type='html'>Progress is slow going right now. Even with Keropi's source, I'm still learning the ins and outs of C/WinAPI programming and programming in general. I know for sure it'll use SDL (for portability reasons) for audio, video, and controllers.For all I care, Direct X/XNA/etc. can go screw itself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6825281011494835295-4265638711280026280?l=sx68kdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sx68kdev.blogspot.com/feeds/4265638711280026280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sx68kdev.blogspot.com/2010/07/slow-progress-is-slow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/4265638711280026280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/4265638711280026280'/><link rel='alternate' type='text/html' href='http://sx68kdev.blogspot.com/2010/07/slow-progress-is-slow.html' title='Slow progress is slow.'/><author><name>Mistress Saeko</name><uri>http://www.blogger.com/profile/11127278314231052342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://2.bp.blogspot.com/_liXIkOPCyrw/S_YtCi9jArI/AAAAAAAAAAY/ZRrxQOA0W-g/S220/me234.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6825281011494835295.post-2908835988924208013</id><published>2010-05-27T21:03:00.000-07:00</published><updated>2010-05-27T21:09:16.726-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='x68000'/><category scheme='http://www.blogger.com/atom/ns#' term='sx68k'/><category scheme='http://www.blogger.com/atom/ns#' term='keropi'/><title type='text'>Good news everyone!</title><content type='html'>&lt;span style="font-family: arial;"&gt;Okay, after doing some searching, I don't have to code it from scratch. :D&lt;br /&gt;I found the source code to Keropi, another X68000 emulator. Working off of it, sx68k&lt;br /&gt;development moves ahead.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6825281011494835295-2908835988924208013?l=sx68kdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sx68kdev.blogspot.com/feeds/2908835988924208013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sx68kdev.blogspot.com/2010/05/good-news-everyone.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/2908835988924208013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/2908835988924208013'/><link rel='alternate' type='text/html' href='http://sx68kdev.blogspot.com/2010/05/good-news-everyone.html' title='Good news everyone!'/><author><name>Mistress Saeko</name><uri>http://www.blogger.com/profile/11127278314231052342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://2.bp.blogspot.com/_liXIkOPCyrw/S_YtCi9jArI/AAAAAAAAAAY/ZRrxQOA0W-g/S220/me234.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6825281011494835295.post-481606560552358227</id><published>2010-05-20T12:37:00.000-07:00</published><updated>2010-05-20T12:56:29.783-07:00</updated><title type='text'>Getting started.</title><content type='html'>&lt;span style="font-family: arial; color: rgb(204, 51, 204);"&gt;Welcome. This blog is focused on my Sharp X68000 emulator, sx68k. After realizing that most, if not all, X68000 emulators suck, I decided to create my own. The main focus of sx68k is:&lt;br /&gt;&lt;/span&gt;&lt;ul style="color: rgb(204, 51, 204);"&gt;&lt;li&gt;Accuracy first and foremost&lt;/li&gt;&lt;li&gt;Tools to assist the ROM hacking community (of which I am a proud member)&lt;/li&gt;&lt;li&gt;AVI recording for showing off X68000 games&lt;/li&gt;&lt;li&gt;Dynamic window for games that use certain resolutions&lt;/li&gt;&lt;/ul&gt;&lt;a style="color: rgb(204, 51, 204);" href="http://code.google.com/p/sx68k/"&gt;Google code project page&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6825281011494835295-481606560552358227?l=sx68kdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sx68kdev.blogspot.com/feeds/481606560552358227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://sx68kdev.blogspot.com/2010/05/getting-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/481606560552358227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6825281011494835295/posts/default/481606560552358227'/><link rel='alternate' type='text/html' href='http://sx68kdev.blogspot.com/2010/05/getting-started.html' title='Getting started.'/><author><name>Mistress Saeko</name><uri>http://www.blogger.com/profile/11127278314231052342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://2.bp.blogspot.com/_liXIkOPCyrw/S_YtCi9jArI/AAAAAAAAAAY/ZRrxQOA0W-g/S220/me234.gif'/></author><thr:total>0</thr:total></entry></feed>
